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Thread Statistics | Show CCP posts - 63 post(s) |

Liandra Xi
The New Era C0NVICTED
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Posted - 2011.10.18 15:40:00 -
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The question I have is this: in 0.0 only the owning alliance who has sov in the system can use PI on the planets in the system anyway, so as far as I can tell the standings thing in 0.0 is useless, unless it now allows you to let allies use your planets where they couldn't before. Would love a proper confirmation on how that is intended to actually work in nullsec. |

Liandra Xi
The New Era C0NVICTED
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Posted - 2011.10.18 16:35:00 -
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CCP Omen wrote:Ra Voreen wrote:How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ? We are undecided on this topic, it could go either way right now any preference? Regards Omen
It should be changed to same way lowsec works, with standings being irrelevant to install command centres, and access now entirely controlled via the customs office. If this means enterprising inviduals want to try getting away with a setup using only the launch mechanism to export goods in nullsec systems now then let them try it will only make the whole "crops to burn" more fun if theres opportunities for ninja "crop planters" to try and use a corner of your field so to speak. |

Liandra Xi
The New Era C0NVICTED
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Posted - 2011.10.18 16:44:00 -
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Highfield wrote:CCP Omen wrote:Dr Mercy wrote:Any comments on HP levels? =HP scpecification= * Customs Office Gantry ** Shield: 10,000,000 ** Armor: 500,000 ** Structure: 300,000 * Customs Office ** Shield: 10,000,000 ** Armor: 2,500,000 ** Structure: 2,000,000 Regards Omen WAY too high..this is a missed opportunity to get more action for medium subcapital fleets in EvE...divide numbers by 4 and we're getting closer + invulnerability from fighterbombers + doomsdays.
I'm not going to comment on the specific HP numbers, but I would like to echo the request to make these things basically invulnerable to fighter bombers and doomsdays. I have no issues with dreads and carriers being used to RF these, great opportunites for small cap fights, but make it so that Titans and Supercaps cannot themselves damage them within 2 minutes would make these a lot more fun. |

Liandra Xi
The New Era C0NVICTED
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Posted - 2011.10.18 17:10:00 -
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CCP Omen wrote:Liandra Xi wrote:The question I have is this: in 0.0 only the owning alliance who has sov in the system can use PI on the planets in the system anyway, so as far as I can tell the standings thing in 0.0 is useless, unless it now allows you to let allies use your planets where they couldn't before. Would love a proper confirmation on how that is intended to actually work in nullsec. One of the undecided things still is if we throw out that old sov exclusivity in favor of the standings check on the PCO. Regardless of that though, what you can do in 0.0 is to ninja-launch a PCO in your enemy's space and set the standing requirement to +10. this way, your enemy alliance can't do import/export on the planet and must rely on cans until they can destroy your CO and put up their own. Regards Omen
Id like to strongly encourage you to ditch the standings requirement, and not go down that path of making the standings effectively irrelevant in nullsec, as the whole ninja-launch option really won't end up being that profitable and will only be done to get fights not do serious PI. |

Liandra Xi
The New Era C0NVICTED
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Posted - 2011.10.18 17:21:00 -
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Jake Centauri wrote:The combat players love the change. The industrial players hate it. That about sums it up.
What do you think 0.0 producers mainly are? Industrialist in PVP alliances or PVP'ers doing industry on the side?
I don't know about all alliances but its certainly the latter mainly in our alliance, I think all producers can see the increased management is more than offset by CCP finally giving us "crops" to plant and burn. As long as they can remove Titans/Supercaps from dominating the fights then I think most 0.0 PI'ers can see this will result in a lot of fun fights. |

Liandra Xi
The New Era C0NVICTED
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Posted - 2011.10.18 17:23:00 -
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X Gallentius wrote:5 brutix at 800dp * 5 minutes = 1.2 million HP. Choose what gang size you want terrorizing the countryside...  In any case, putting item in reinforce should be easier than killing it.
And just as quick for a small logi gang to rep back up in the next 24+ hours till it exits RF too. Theres going to be lots of back and forth on some of these, great fun :D |

Liandra Xi
The New Era C0NVICTED
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Posted - 2011.10.18 17:28:00 -
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Chaos Incarnate wrote:Jake Centauri wrote:The combat players love the change. The industrial players hate it. That about sums it up. No, the combat players hate it too because it involves more shooting at structures with tons of hp, ie that thing we already hate about sov warfare and POSs
Except you don't have to attack them, you could just use your own to generate fights when someone else comes to attack them. No-one is forcing you to attack others CO's unless you want to generate fights that way. C'mon you seriously trying to say CCP gives us crops to burn and PVP'ers are not going to like it? Man what are you smoking? |

Liandra Xi
The New Era C0NVICTED
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Posted - 2011.10.18 19:14:00 -
[8] - Quote
Trainwreck McGee wrote:It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec.
Regards Omen
HAHHAHAHAHAHAHAHAHAHAHA you got to be ******* kidding me. Can we get a new head of PI dept?
Hell no, some us love the one we currently have. At least he is actively reading the thread and replying, to all those asking why you weren't consulted, what do you think this thread is for? Duh lol. |
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